Living document Prototype 0.1 · Edit this file as the project grows
Working foundation

A deliberate RPG fighting game expressed through cards.

The game combines real-time fighting-game tension, RPG identity and progression, equipment, classes, Wizardry, party formation, and multiple objectives. Cards are the language through which characters know, equip, learn, summon, discover, and perform actions.

Design pillars

Deliberate combat

Observe, decide, commit, react, resolve, and reposition. Combat should reward reading the situation rather than button mashing.

One hero, three supports

A primary character and up to three party members preserve tag-team and formation possibilities.

RPG identity

Classes, attributes, XP, Mana, Gold, equipment, and career paths create meaningful character development.

Player development

Generic archetypes provide the foundation. Players develop them through choices, cards, training, and play.

Document status

Locked A decision intended to remain part of the core.

Working proposal A strong idea that still needs testing.

Future Reserved for later development.